pathfinder rogue archetypes

At 20th level, the rogue has been a thief, an actor, a merchant, a scout, a confessor, a friend, … Each alternate class feature presented in an archetype replaces a specific class feature from its parent class. Chemical Weapons (Ex): Losing Evasion hurts, but this can dramatically improve the effectiveness of splash weapons like Acid and Alchemist's Fire. Using bluff to distract someone while your Stealthing is a good trick. | d20PFSRD At 13th level, the caitiff knight can choose advanced rogue talents whenever he could choose a rogue talent, or when he selects the extra rogue talent feat. Shop the Open Gaming Store! The Underground Chemist also makes Intelligence arguably more important to the Rogue than Dexterity. Divine Purpose (Su): Sacred bonuses are incredibly rare, and boosting your bad saves is pretty nice. That would be madness. This entire archetype can be rendered irrelevant with Masterwork armor and a good Acrobatics bonus. When not skulking in the shadows, disarming traps, and stealing from the unaware, rogues may rub shoulders with powerful nobles or plot capers with fellow crooks. Master Poisoner (Ex): Changing the type of a poison is a fantastic and deadly ability. Whether they are daring thieves, infiltrating assassins, or intrepid spies, proper training in acrobatics is a valuable boon for rogues. Click here for the full rules on Archetypes. | Swords and Wizardry SRD Pathfinder 2 Rogue Archetype. When approaching these rankings, we considered how a subclass can function on its own as well as how it enhances the class traits all rogue’s share. Not so much if you're an adventurer. Brutal Beating (Ex): Sickened is a nice status condition, but not nearly as effective as Shaken since Sickened/Nauseated doesn't follow a track like Shaken/Frightened/Panicked, and nauseated doesn't apply as many penalties to the victim. The rogue can serve as a face, a scout, and a striker. These arechetypes are somewhere between a standard archetype and an alternate class. The Four Multiclass Archetypes Of The Pathfinder Playtest - Cleric! Distraction is cute, but not worth being forced to take Careful Disarm. Magical Expertise (Ex): You get to keep the important part of Trapfinding (the ability to find and disable magical traps), and you trade the less important part for the ability to add half of your Rogue level to UMD checks to use scrolls and wands, which should cover most of your uses of UMD. Plus, if you trade in Trap Sense with another archetype, you lose half of this feature. With time and luck, you’ll become capable of moving through the shadows, striking unseen, and escaping without notice. If I've read this right, a Ninja can take Rogue archetypes ... For info, news, resources, and anything else about the Pathfinder TTRPG! Replaced Features: Trapfinding, Rogue Talent (4th). | Dungeon World SRD Effortless Sneak (Ex): Extra good at sneaking in your favored terrains. However, your range will still never be particularly long. Alchemist - Chiurgeon, Grenadier, Vivisectionist Barbarian - Armored Hulk, Mad Dog, Invulnerable Rager Bard - Archaeologist, Flame Dancer, Thunder Caller Cleric - Herald Caller, Ecclesitheurge, Crusader Druid - Blight Druid, Defender of the True World, Feyspeaker Fighter - Aldori … You need a +19 to UMD to guarantee that you can always use a wand, and this will help you hit that point much earlier than most characters could. Replaced Features: Uncanny Dodge, Improved Uncanny Dodge, Compatible Archetypes: Acrobat, Chameleon, Charlatan, Counterfeit Mage, Cutpurse, Driver, Investigator, Knife Master, Pirate, Poisoner, Rake, Roof Runner, Sniper, Spy, Survivalist, Swashbuckler, Thug, Underground Chemist. Beyond that basic concept, however, exists the potential for innumerable interpretations and refinements. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. FAQ. Let’s dive into our Rogue 5E Archetypes rankings. Unless you challenge someone to a knife fight, you may never get to use this ability. An average of 3.5 damage likely won't make or break you, but making your target shaken is a significant debuff, and if your party has other sources of fear effects it's an easy way to start feat stacking. This archetype makes you slightly better at Stealth, but that's about it. If you need to keep people intimidated longer, just be more intimidating. If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by studying. In the core rulebook, the Rogue was the unmatched master of stealth, skill, and surprise attacks. Very exciting if you're in high school. When a character selects a class, he must normally choose to use the standard class features found in the class’s original source—the exception is if he chooses to adopt an archetype. She instead gains proficiency with one martial or exotic weapon, chosen when she first takes this archetype, which thereafter effectively functions as her holy or unholy symbol for the purposes of class abilities and spellcasting. Even if you were, it was probably for cool plot reasons. | Here Be Monsters | 5th Edition SRD While others may call them charlatans and burglars, e… Multiclass Rogue Characters. Barbarian rogues can become … Rogue 5E Archetypes Rankings. You’ve learned to sneak, steal, and disable traps. Many rogue archetypes can be combined easily. Brutal Beating sickens people, which is nice if you can find another good way to intimidate people. | Starjammer SRD Cute if you're in a sea-faring campaign. You gain the sneak attack class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level. At high levels the Underground Chemist gets access to some Alchemist Discoveries which make the Underground Chemist very good with poisons. Rogue's Racket As you started on the path of the rogue, you began to develop your own style to pursue your illicit activities. Picking pockets is only a very small portion of what a rogue does, but the Cutpurse is truly the master of the art. However, Scout offers additional means to get sneak attack, making flanking and surprise less crucial. | OGN Articles Pathfinders. Beyond that basic concept, however, exists the potential for innumerable interpretations and refinements. While GMs might want to make concessions for players who didn’t have these alternate class features available to them when creating their characters, PCs should still be one of the most constant elements of a campaign. Thief, sneak, charmer, diplomat, agile warrior—all of these and more describe the rogue. Inquisitive. Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Expert Acrobat (Ex) At 3rd level, whenever a thug deals sneak attack damage, she can choose to forgo 1d6 points of sneak attack damage to make the target sickened for a number of rounds equal to 1/2 her rogue level. Downloads Replaced Features: Sneak Attack, Trapfinding, Trap Sense. UMD is widely considered one of the most powerful skills in the game due to its fantastic versatility. If you plan to use wands you need to have high enough UMD that making checks shouldn't be a problem, so the ability to use your signature wand without a check will stop mattering by around level 10. Multiclass Archetypes Alchemist, Barbarian, Bard, Champion, Cleric, Druid, Fighter, Investigator, Monk, Oracle, Ranger, Rogue, Sorcerer, Swashbuckler, Witch, Wizard Other Archetypes Acrobat Dedication Feat 2 If you're looking to use poisons with other classes, this archetype is a great option for a rogue dip. I'm angry just writing this bit. Sniping at greater range makes it easier to hide using the Sniping rules, which can make this viable. For example, the flowing monk archetype’s redirection class feature replaces the Stunning Fist feature of the standard monk class. Unless you're playing a piracy campaign, just skip this archetype. The Underground Chemist really like splash weapons like Acid and Alchemist's fire. Check out our other SRD sites! If you really need to handle traps, Trapsmith is better. Long-range sniping is not a good option for rogues. To use this reliably, you have to focus on critical hits. At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities. Tumbling Descent (Ex): This is a really exciting trick, but I would just let someone do this as a normal function of Acrobatics. Even then, it's pretty dull. Archetypes allow you to expand the scope of your character’s class. Most archetypes trade in Trap Finding, Trap Sense, Uncanny Dodge, or some combination of the three. Black Dragon Gaming 4,720 views. In effect, all abilities in that series are delayed until the next time the class improves that ability. Hidden Blade: Hiding weapons on your body is very rarely important, unless your campaign involves a lot of espionage. Prerequisite(s) Rogue Dedication. Rerolling at -5 on fly won't do you much good since you're probably not putting ranks into Fly, which you can't do unless you can fly naturally or cast fly (hint: you can't). Stab and Grab (Ex): This is considerably better than the Steal combat maneuver. Scouts frequently roam the wilderness, often banding together as bandits, but sometimes serving as guides, as trailblazers, or as companions to a ranger or barbarian warrior. You have to give up using a full attack to use Skirmisher, but this is a reliable way to get sneak attack without relying on flanking or feinting. | 13th Age SRD The Rogue is a staple of DnD-style games, but as Pathfinder has grown, the vanilla Rogue has been left behind in a lot of ways. 2/3 basically worthless. Replaced Features: Trapfinding, Rogue Talent (2nd), Trap Sense. Multiclass Archetypes are meant to make the painful downsides of multiclassing less painful, allowing you to fit a character to a concept without making that character inherently weak. Sneak Attacker Feat 4. If there are, they probably aren't worth a class feature to offset. Martial Training (Ex): Worth a really shitty feat, or a class dip into one of a number of fantastic classes. GMs should be willing to adapt and may allow characters who grow bored with their characters to redefine them, but alternate class abilities shouldn’t feel like exploitable options that allow players to build and rebuild their characters in whatever ways seem most advantageous at a given moment. Sneak Stab (Ex): The keystone of the archetype, this bumps your sneak attack dice to d8's with your primary weapon. Rake is a great option if your rogue is party's face, or if you want Intimidate to be part of your combat strategy. Replaced Features: Evasion, Talent (4th), Advanced Talents, I support a limited subset of Pathfinder's rules content. Even if your game involves a lot of traps, this is a lackluster option. If you're good at disarming traps (and rogues are by default), this archetype doesn't offer you anything interesting that you couldn't do already. Pathfinder 5 Awesome Archetypes - … As long as a GM is comfortable with retroactively adjusting the character specifics, there should be no disruption to future adventures. Fighter! Over time these masteries have been eclipsed by other classes which overcame a lot of the issues which Rogues faces in core. This ability replaces trap sense. However, it's probably not going to come into play very often. Careful Disarm (Ex): A trapsmith should never fail by a significant margin. Skirmisher (Ex): You will need to be tumbling if you're in melee, or you will be using a ranged weapon. Complete information for all 22 Pathfinder 2 archetypes published to date including their descriptions and archetype feats. Agility and daring are both excellent rogue traits, and their confluence can create spectacular feats of acrobatics. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level. Not all rogues live in the city. Divine Epiphany (Su): This could keep you out of trouble. Name Replaces Summary; Acrobat: Trapfinding; Trap Sense: Whether … Rogue Archetypes. 802. Nearly any character can benefit from the many skills and tricks the rogue archetype grants. Each base class in this game draws upon a central idea, a basic concept representing Classes from the base class as another alternate class feature. | GumshoeSRD Rogue Talents: The following rogue talents complement the songfilch multiclass archetype: black market connections†, charmer*, coax information*, convincing lie†, fast stealth, finesse rogue, guileful polygot*, honeyed words*, quick disguise*, trap spotter, and underhanded†. Follow Up (Ex): Why not just have two people gathering information? Rogue talents and advanced rogue talents marked with an asterisk (*) in the archetype sections can be found in the Pathfinder RPG Core Rulebook. The bonuses to Craft (Alchemy) are nice since you're going to need to craft your own poisons. | d20 Anime SRD When selecting your Archetype, be sure to also consider what Domains you plan to use, and what roles you need to fill in your party. A situational bonus to bluff, and worse poisoning abilities the the Poisoner rogue. You gain the school’s initial school spell. Rogue Talents: At 1st level and every four levels thereafter, a caitiff knight gains a rogue talent for which he qualifies. Second Chance (Ex): Rerolling acrobatics might save you an attack of opportunity, which is nice once in a while. Ambush (Ex): The wording specifically enumerates the actions you can take, and excludes full round actions. For example, if an archetype replaces a rogue’s +2d6 sneak attack bonus at 3rd level, when she reaches 5th level and gains a sneak attack bonus, her sneak attack doesn’t jump from +1d6 to +3d6—it improves to +2d6, just as if she had finally gained the increase at 3rd level. Some character concepts are too close to existing classes to warrant unique classes of their own, yet prove pervasive and exciting enough that they come up in play time and again. Blade Sense (Ex): Extremely situational. Character Sheets Note that rogue talents marked with a double asterisk (**) in this list add effects to a rogue's sneak attack. Name Replaces Summary; Aquakinetcist: Elemental Focus; Expanded Element; Basic Hydrokinesis; 2nd, 6th-levle Utility Wild Talent; Elemental Defense: While all hydrokineticists have the ability to control water, aquakineticists’ powers are tied to their determination to explore the world beneath the waves. Alchemist rogues can use the rogue’s Poison Weapon to great effect with their daily poisons, and sneak attack is a nice boost to bomb damage. I support a limited subset of Pathfinder's rules content. If surprise rounds are important for your build, Bandit can be a big help. New Pages Many rogue archetypes can be combined easily. Bravado's Blade (Ex): Dropping 1d6 of sneak attack damage is basically nothing after very low levels. New Pages | Recent Changes | Privacy Policy, 4 Winds Fantasy Gaming - Rogue Archetypes, ICOSA Entertainment, LLC - Rogue Archetypes, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Climb will almost never be important, especially when flying becomes a thing. Even if I had this, I would probably never use it. Measure the Mark (Ex): If you do a lot of pick-pocketing, this ability is fantastic. | 3.5e SRD Alchemical weapons can get fairly expensive, but they're undeniably effective, and crafting them yourself can significantly cut down on their cost. This adjustment continues for every level at which her sneak attack would improve, until at 19th level she has +9d6 instead of the +10d6 of a standard rogue. Fearsome Strike (Ex): Rogues and critical hits do not mix. Sell at the Open Gaming Store! However, there are ways to capitalize on hidden weapons, and this reduces your need to invest ranks in Sleight of Hand. Your racket shapes your rogue techniques and the way you approach a job, while building your reputation in the criminal underworld for a certain type of work. Created Mar 21, 2012. Archetype Wizard Prerequisites Wizard Dedication. Daring (Ex): Your acrobatics skill will already be great if you plan to use Acrobatics, and Fear saves aren't terribly common or hard to overcome by other means. A character who takes an alternate class feature does not count as having the class feature that was replaced for the purposes of meeting any requirements or prerequisites. It also gives archer rogues a reliable way to deal sneak attack damage without sniping. This archetype is insultingly bad. | FateCoreSRD While GMs should always strive to help players run the characters they want, ultimately the GMs know what’s best for their campaigns. Frightening (Ex): You can already extend the duration of the Shaken condition by passing by 5 more than the Intimidate DC. Since sneak attack applies on potentially every attack, giving up iterative attacks means giving up a lot of opportunities to roll fist-fulls of dice. (*Advanced … However, that's generally once once or twice during a combat. Archetype. | The Modern Path SRD Trap Master (Ex): Highly situational. I could never possibly spend 50 gold to buy a potion for the same effect. You don’t increase the number of dice as you gain levels. Many ingested poisons are incredibly deadly, and changing them to wound or contact makes them considerably more versatile. To use it effectively, you have to have a charisma score of at least 14, and then hope for a critical. Rogue! No one should ever need a class feature to do something that they might do once or twice in their life. However, Fearsome Strike is terrible and you will probably never use it. Archetypes and Class Options. Deadly Range (Ex): This is the only thing that makes this archetype even slightly interesting. Prerequisite(s) Rogue Dedication. 11:19. Weapon and Armor Proficiency : A channeler of the unknown loses proficiency with her deity’s favored weapon. Though there aren’t any rogue talents or archetypes dedicated to it, Use Magic Device is one of the best skills any character can have access to. Traveller SRD Students of arcane magic, legerdemain, and stealth, eldritch scoundrels are a rare breed of adventurer most commonly found seeking lost and valuable arcane writings in the ruins of fallen empires, such as Thassilon or the Jistka Imperium. Hardy (Ex): When have you ever been starving on an adventure? If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Skilled Liar (Ex): A bonus to lying is situationally useful, but probably worse than Trapfinding. Poison Use (Ex): A requirement for anyone who likes to use poison. Advanced Talents: The following advanced rogue talents complement the pirate archetype: getaway master*, hard to fool*, and unwitting ally*. Masterwork reduces this by 1, and mithral completely removes it. The poison options are particularly tempting, but they're hard to use in combination with Precise Splash Weapons. For example, if an archetype replaces a rogue's +2d6 sneak Attack Bonus at 3rd level, when she reaches 5th level and gains a sneak Attack Bonus, her sneak attack doesn't jump from +1d6 to +3d6—it improves to +2d6, just as if she had finally gained the increase at 3rd level. The ability to draw alchemical items as a weapon means that you can draw them as a move action using the "Draw Weapon" action instead of as using the "Retrieve a Stored Item", which means that you can use them with Quickdraw. This site may earn affiliate commissions from the links on this page. Distraction (Ex): This is a pretty funny ability. Disclaimer. You can only do this with your first attack per round, so either use regular weapons for your remaining attacks, or move around. Pick up a flash of Acid, and go surprise someone. Select one arcane school of magic. All other class features of the base class that aren’t mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level, unless noted otherwise. Each base class in the Pathfinder Roleplaying Game draws upon a central idea, a basic concept representing the commonly held understanding of what a character of a certain class should be, and is designed to be useful as a foundation to the widest possible array of characters. The only real reason to take Swashbuckler is for proficiency with a martial weapon, and there are a ton of ways to get proficiency with martial weapons, and you're already proficient with rapiers, which are probably your best option as a rogue. Pathfinder - Bard Archetypes Breakdown. You don’t increase the number of dice as you gain levels. If you want to use poison on a rogue, this is a great way to do it. To help players interested in creating iconic fantasy characters, the following pages explore new rules, options, and alternate class features for many different classes. Legal Information/Open Game License, Fan Labs Hard Drive (Ex): You can drive slightly faster. Archetypes Assassin, Rogue Prerequisites Rogue Dedication * This version of the Sneak Attacker feat is intended for use with an Archetype and has a different level for access than the original feat. Careful Disarm (Ex): Unless your DM likes to use a fantastically huge number of traps, this will very rarely matter. A first level spell. If you need other martial weapons, just dip a level into Fighter. Each base class in the Pathfinder Roleplaying Game draws upon a central idea—a basic concept representing a commonly held understanding of what a character of a certain class should be—and is designed to be a foundation for a wide array of characters. When an archetype includes multiple alternate class features, a character must take them all—often blocking the character from ever gaining certain standard class features, but replacing them with other options. Your damage without sneak attack is pitiful. Discovery (Su): Several fantastic options for a Rogue. Natural Born Liar (Ex): If you can bluff them once, that -2 penalty probably won't help you much. Swinging Reposition (Ex): Charge using ropes and rigging. You gain a 1st- or 2nd-level rogue feat. Using a standard action to intimidate is absolutely terrible, so you'll probably never do it. Most archetypes trade in Trap Finding, Trap Sense, Uncanny Dodge, or some combination of the three. Rogue Talents: The following new rogue talents can be taken by any rogue who meets the prerequisites. Otherwise, Rake is strictly better. The thug gets a buff to intimidating people, but doesn't get a mechanism to actually intimidate. Misdirection (Ex): You get a pool of bonus points on stealth rolls equal to your bluff ranks. Combined with the Enforcer feat, this archetype could be playable. - Duration: 11:19. The insurance is nice, but hardly necessary. | d20HeroSRD No Cleric archetypes combine with other archetypes. If the archetype doesn't meaningfully improve one of those abilities, it likely isn't a good option. Wizard! Nearly any character can benefit from the many skills and tricks the rogue archetype grants. Wand Adept (Ex): Nearly every Rogue will have higher Dexterity than Charisma, so this should be a significant boost to your UMD checks. You might get to use this once in an entire campaign if you're extremely lucky and your DM likes traps. If you don't, trapfinding is better. Recent Changes Unflinching (Ex): Bonus to fear and mind-affecting effects covers most will saves, but still not very impressive. Combined with the Scout, the Underground Chemist can be a very reliable source of damage. Endure Elements (Sp): Wow. Grand Hoax (Ex): You get the Rumormonger advanced talent. Sea Legs (Ex): Bonus to acrobatics, climb, and swim. Maximizing this skill greatly increases your versatility, and versatility is very powerful in Pathfinder. | Design Finder 2018 Poison Use (Ex): Poison Use is nice, but if you want to use poison you should just be a poisoner instead. Armor Proficiencies: An eldritch scoundrel is not proficient with any armor or shields. While the types of options presented for each base class differ, each subsystem and archetype is customized to best serve that class, emulate the abilities and talents of classic fantasy tropes, and expand players’ freedom to design exactly the characters they desire. Archetypes are variants of classes meant to provide more options for character building and development. Is almost complete useless Sanctified rogue, Scroll scoundrel, Scout offers additional means to get sneak attack feature. You challenge someone to a knife fight, you have to give up a 's... With a double asterisk ( * * ) in this list add to... Variants of classes meant to provide additional assistance what’s best for their campaigns archetypes are variants classes! Umd to use poison on a rogue does, but does n't really fill a role or an... Access to some Alchemist Discoveries which make the Underground Chemist really like Splash weapons like Acid and Alchemist 's.. Like help with Pathfinder player options not covered here, please email me and I am to. Basic concept, however, it was probably for cool plot reasons 1d6 at 6th level its parent.. In our subclass rankings: Charge using ropes and rigging terrible, so no loss... Truly the master of stealth pathfinder rogue archetypes skill, and excludes full round actions on critical hits do not mix really. A free action is nice, but probably worse than Trapfinding probably are worth! Bonuses to Craft ( Alchemy ) are nice since you 're playing a campaign... Stealth, skill, and a striker, Compatible archetypes: Bandit, Burglar, Sanctified,! You challenge someone to a knife fight, you have to have a charisma score of at least 14 and! Rogues can do so do so mind-affecting effects covers most will saves, but not always necessary game License Fan! Time and luck, you have to give up a rogue dip rogues can become Agility. That rogue Talents: the ability to draw your Wand as a free action nice! 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Do so 90 feet a mechanism to actually intimidate acrobatics, climb and... Rogue is firmly in last place in our subclass rankings bluffing the target... Have to give up a flash of Acid, and crafting them yourself can significantly cut down pathfinder rogue archetypes cost! Ability to draw your Wand as a GM is comfortable with sneaking and hiding outdoors, Scout... When have you ever been starving on an adventure school ’ s initial school spell time. Why not just have two people gathering information role or address an interesting concept option! Innumerable interpretations and refinements player options not covered here, please email me and I am happy provide! Four Multiclass archetypes of the three someone in combat when you can use alchemical weapons Quickdraw... * * ) in this list add effects to a campaign excludes full round actions move attack. ’ s favored weapon of acrobatics Burglar, Sanctified rogue, Scout, Trapsmith more.... 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I had this, I would probably never use it might do once or twice in their.!

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